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GameRadar has 17 cheats, tips, hints, unlockables, and FAQs for The 7th Guest for PC.

Visit CheatCodes.com for more The 7th Guest cheats, or to submit your own cheat codes, hints, unlockables, or FAQs for The 7th Guest for PC.

Spider Puzzle (Front Door)
A pattern is the key to solving this puzzle. You should try filling in the gaps that are created when a spider moves from one point to another. Or to be specific, make sure that a spider ends up on the same point that the last spider _started_ on. In other words, take an example where point A is connected to points B and C. Then put a spider on point A and move it to B. You now want to start a spider on point C and move it to A. Repeat this pattern for all 8 points. Or, if you number the points clockwise from 1 to 8 (it doesn't matter where you start the count), move a spider from 1 to 4, then 6 to 1, then 3 to 6, then 8 to 3, then 5 to 8, then 2 to 5, then 7 to 2.
Submitted by: CheatMan


Card Puzzle (Bedroom On Right)
What Stauf says to you is a pretty good explanation of the rules, even if it is oversimplified. Basically, you need to flip all of the cards by moving up, down, and side to side (left or right). But you'll notice that the first card puzzle is literally impossible to complete if you only move one space at a time. There's a trick here that you may notice by observing where the cursor is active. First of all, you can skip over spaces, as long as you keep moving in a straight line. So on the first puzzle, it's legal to move from the bottom left corner to the bottom right one. The final twist covers cards after they've been flipped. Flipped cards are treated just like spaces -- you can jump over them, as long as you don't also jump over an unflipped card at the same time.
Submitted by: CheatMan


Bishops Puzzle (Bedroom)
First, a word about the bishops in chess. They can move as many squares as they want to, but only along the diagonals. The bishops in this puzzle follow the save movement rules. These bishops seem to be cowards. That is, they won't move to any square where they're threatened by a bishop of the opposing color (any square in the same diagonal as another bishop). Your goal is to switch the positions of all of the bishops, so each color is in the column on the other side of the board. But you have to avoid moving the bishops to an unsafe location.
Submitted by: CheatMan


Heart Maze (Bedroom On Right)
As always, you should try clicking wherever the eyeball appears to see what happens and figure out the rules on your own. You should find that you really only have one option -- flip the switches between one of two different positions. This puzzle is a little like a maze, as the title of this hint suggests. And as in every maze, you need to get from the start to the finish. By flipping switches. You should clear a path from the heart to the end. When you have a path that will get you from start to finish, click on the heart and your path will be tested.
Submitted by: CheatMan


Queens Puzzle (Pool Room)
This is a classic puzzle, so you may have seen it before. Try placing queens and watch what happens. In case you're not familiar with chess, queens can move in any direction (side to side, up and down, and diagonals) for any number of squares. Notice that whenever you place one queen that can attack another, the queen that's under attack will disappear. Your goal is to place eight queens so that none can attack any of the others. In other words, no two queens can be in the same row, column, or diagonal.
Submitted by: CheatMan


How Do I Get Through The Maze?
You've probably seen a map of that maze around somewhere. In fact, one of the characters even mentioned it to you. Remember the bishop puzzle? The rug that first looked like part of the puzzle is the map. You come in from the middle of the right side, and your destination is on the right side, just above the entrance.
Submitted by: CheatMan


Threes And Fives (Bedroom)
This is another one of those puzzles that doesn't let you make a mistake, so you really can get through it without the rules -- if you want to. You have a bunch of letters on the puzzle board. What do you think you should do with letters? Make them into words and then into a sentence. But the key is mentioned both in Stauf's clues and in the puzzle title. You can only move in steps of 3 or 5 spaces at a time, either forward or backward. Ego's comments will tell you how to insert spaces into your sentence. Click on a star to indicate a break between words. Small dots represent spaces that you can't use or that have already been used. You can only step on letters and stars.
Submitted by: CheatMan


Piano Game (Music Room)
This game is really quite simple. It's just a case of follow the leader. Watch to see which notes are played when the keys are pressed, and listen closely to figure out which notes are played when the keys aren't pressed. All you have to do is copy the tune as it's being played -- by adding one note at a time. If you make a mistake, you'll have to start over from the first note, so be careful, or even write down the notes as you see them.
Submitted by: CheatMan


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