GameRadar has 11 cheats, tips, hints, unlockables, and FAQs for The Ultima 7: Part One, the Black Gate for PC.
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Black Gate Side Quests: Jhelom: Dagger From Minoc
Do you remember a certain event in Minoc
involving a certain dagger?
Is there anybody in Jhelom who certainly is a
weapon specialist?
Like, Master De Snel?
Be sure to be in good shape if you challenge him!
Black Gate Side Quests:Dungeon Destard: Cosmo
After you talk to all three warriors, you might
want to hit 2 places in Britannia.
First, Jhelom.
Second, the other cave in Destard complex.
In Jhelom, you might want to talk to Ophelia.
In Destard-2, you find the Unicorn and tell him
about Cosmo. The creature agrees to help and
they live happily ever after, or something like
that.
Black Gate Side Quests:Vesper
There are lots of problems in this town, but you
can only solve one.
Is there a serious troublemaker in Vesper?
Have you talked to the barman?
Who hates the gargoyles the most here?
Talk to Blorn.
Agree to help him.
From here it is pretty linear: talk to Lap-Lem,
then to Blorn again.
Return the amulet to Lap-Lem.
Black Gate: Following Elizabeth & Abraham (Locations)
Well, you start in Trinsic, naturally.
From there you go to Britain.
Then to Minoc.
Then to Paws.
Then to Jhelom.
Then to Britain.
Then to Vesper.
Then to Moonglow.
Then to Med. Retreat.
Then to Terfin.
Then to Buccaneer's Den.
Then to Avatar's Isle (where you finally find
them!)
Towns
Below are the locations of all towns on the mainland you will need to visit during the game. The locations are in the order you are most likely to visit them.
Britain -- North of Trinsic (you have to go
through Paws on your way there).
Paws -- South of Britain.
Cove -- East of Britain.
Minoc -- far North, through the swamp above Cove.
Yew -- West of Britain (follow the road).
Vesper -- in the desert, North-East of Britain.
Companions
Below is the locations of and notes on your
companions, in the order it is likely they will
join you. Those marked by an asterisk (*) will
always join the group. Others will refuse to
join if the group is crowded (but will not leave
unless you ask them to).
Iolo* joins you at the beginning of the game.
Spark* -- soon after (he is from Trinsic). He is
not so good at the beginning, but he trains
quickly and efficiently.
Shamino* -- in Britain. (Try to ask him about
that girl...)
Sentry -- in Britain. If he joins you, he'll
train you for free.
Dupre* -- in Jhelom. He is very strong.
Tseramed -- in Yew. He is a good archer and
brings you some very useful sleep arrows. He
also directs you through the bee cave.
Janna, Catherina and others -- are not really
necessary.
Statistics And Training
When you start the game, your stats -- and those
of your companions -- are pretty low. This is
how the Ultima games are built. One of the goals
of the game is to increase the statistics. This
is how you do it:
You can increase them by training. Training has
a cost, though.
Training costs gold, naturally, and also
training points. You gain the latter with
experience.
Kill creatures and solve quests to gain
experience!
The Avatar
The Avatar is the easiest one to train. Don't
bother with trainers:
Solve the Forge of Virtue.
And you are rewarded with maximum statistics!
Don't forget to visit Lord British after the
FoV -- another huge plus to Strengh and Health.